From Packaging to Performance

From Packaging to Performance

Faux iPhone unboxing for $14 reflects a shift from labour to attention. Value now lies in optics, not effort, in a $32.5bn influencer economy.

For just $14, one can buy a pristine iPhone 16 box—dummy phone included. Absurd? Perhaps. A hollow shell with no utility, bought solely for effect. At first glance, this seems absurd: why buy a sleek cardboard shell that serves no functional purpose? And yet, the answer is deceptively simple: for a short-form video in which someone performs the ritualistic unboxing of a phone that retails for no less than $799. In the age of performative consumption, authenticity is no longer a prerequisite for influence. Apple is often accused of selling marketing rather than innovation—but even its packaging is now commodified. What we are witnessing is not simply marketing, but hypermarketing.

From Object to Ontology

The Apple box is merely a symbol of a larger shift. Classical economists such as Adam Smith or David Ricardo understood value as a function of labour—how much effort was needed to make something. On that basis, a phone box is worth a few cents. Later theories, like marginal utility, saw value as tied to subjective satisfaction. These help explain why desire can outweigh material input. But even these models fall short in capturing the logic of faux unboxing. Maslow’s hierarchy of needs places self-actualisation at its peak, yet it is difficult to argue that mimicking the purchase of a phone embodies the apex of human fulfilment.

In the industrial era, wealth creation was practically linked to physical labour, as the production of goods depended on manual work in factories and mines. Marx went further, describing work under capitalism as the annihilation of being, often literally—through bodily harm and shortened life expectancy. But today’s post-industrial malaise manifests in what anthropologist David Graeber dubbed ‘bullshit jobs’—roles devoid of meaning, where the only commodity expended is time, humanity’s most finite resource. Instead of building, healing, or learning, people trade time for algorithmic crumbs. This diagnosis may feel dated—more like 1990s ennui than 2020s hustle—but it resonates with youngsters.

According to a 2023 Morning Consult survey, 57% of Gen Z would become influencers if given the chance. Yet less than 4% earn over $100,000 annually, and most make under $100 per post. Yet fewer than 4% of influencers earn over $100,000 annually, and most make less than $100 per post. Is unboxing a fake phone before a faceless audience the epitome of a ‘bullshit job’, as David Graeber might argue? Or is it a calculated game, where creators exploit the attention economy’s rules to outsmart the system and secure visibility and income with minimal effort—i.e. labour?

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