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Gaming or Gambling, and Grooming of Young Minds

Gaming or Gambling, and Grooming of Young Minds

The gaming industry’s tremendous growth in recent years has been accompanied by challenges no-less formidable, incentivising game developers to find new sources of revenue. 

Gaming represents an estimated USD$ 269.06 billion industry worldwide, projected to reach USD$ 436.68 billion by 2030. This exceeds 2025 projections for the music industry (USD$ 45.5 billion) and cinema box office revenue (USD$ 33.2 billion) combined.

Contrary to public perception, however, the industry’s growth is not owed exclusively to large, established studios. The high-costs associated with AAA game development are not a barrier for cheaper mobile-phone games, whose model is proving extremely successful, and is projected to make up nearly half of the global gaming industry in 2025. 

For their part, AAA game developers have faced serious challenges in recent years. From the 2024 Global Games Market Report:

“Many live-service titles, including massive franchise releases, have struggled to retain players. AAA studios are in a difficult position, having to adapt to declining playtime, a diminished, more entrenched player base, a saturated live-service games market, and the unbelievable cost of producing games of this scale.”

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